Week 03 - Start of a Game Prototype
Hello everyone!
I’m excited to share an update on our game’s progress. We’ve made significant strides in documentation, solidifying many key decisions and finalizing both gameplay and visual designs. Our artists have been doing an incredible job, creating stunning and clear visuals that bring our levels to life. Meanwhile, our developers have been hard at work refining game mechanics and assembling a small prototype where everything comes together. This will allow us to playtest our own game, ensuring that our design not only works but truly fits the vision we set out to achieve.
On top of that, our sound engineer has built up a huge backlog of ideas to enhance the game’s audio experience, with most of them already documented and ready to be implemented.
Exciting progress all around stay tuned for more updates!

Get Not Today, Darling!
Not Today, Darling!
A fast-paced local multiplayer side-scrolling racing game
Status | Released |
Publisher | |
Authors | freyaspes, MonsieurFystique, Oelandr, igorszuniewicz, Ádám Knapecz, StevenChiefo |
Genre | Racing, Platformer |
Tags | Local multiplayer, Side Scroller |
Languages | English |
More posts
- Week 12 - Start, Journey and now the End.48 days ago
- Week 11 - Week of Polish and Refinement54 days ago
- Week 10 - A Production-Ready Race61 days ago
- Week 09 - Lights, FX, Action!68 days ago
- Week 08 - These grannies are bussin, respectfully75 days ago
- Week 07 - Pit stop finished82 days ago
- Week 06 - 3, 2, 1, START!Mar 24, 2025
- Week 05 - Shaping Up Our VisionMar 17, 2025
- Week 04 - Coming TogetherMar 10, 2025
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