Week 02 - Prototyping & Research
Hello Everyone,
We’re excited to share an update on our game development progress! Our team has been hard at work designing the game, testing prototypes, and refining what works best. We've explored various movement styles, evaluated different game engines, and focused on making the gameplay as fun as possible.
Now, our art team has also been researching and shaping the visual direction of the game. We’re thrilled to give you a first look at a prototype of the visuals and UI—check it out!
Let us know what you think!
Now that we’ve prototyped everything separately, we’re moving on to the next big step—creating a quick prototype of the full game! This version will focus solely on the core mechanics and some template items, without visuals for now. The goal is to test whether the game is truly fun in its most basic form.
We’re eager to see the results, and we hope you’re just as excited as we are!
Get Not Today, Darling!
Not Today, Darling!
A fast-paced local multiplayer side-scrolling racing game
Status | Released |
Publisher | |
Authors | freyaspes, MonsieurFystique, Oelandr, igorszuniewicz, Ádám Knapecz, StevenChiefo |
Genre | Racing, Platformer |
Tags | Local multiplayer, Side Scroller |
Languages | English |
More posts
- Week 12 - Start, Journey and now the End.49 days ago
- Week 11 - Week of Polish and Refinement55 days ago
- Week 10 - A Production-Ready Race62 days ago
- Week 09 - Lights, FX, Action!69 days ago
- Week 08 - These grannies are bussin, respectfully75 days ago
- Week 07 - Pit stop finished83 days ago
- Week 06 - 3, 2, 1, START!Mar 24, 2025
- Week 05 - Shaping Up Our VisionMar 17, 2025
- Week 04 - Coming TogetherMar 10, 2025
- Week 03 - Start of a Game PrototypeMar 03, 2025
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